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Introduction: Mapping the Machine Zone
Part One: Design
Chapter 1. Interior Design for Interior States: Architecture, Ambience, and Affect
Chapter 2. Engineering Experience: The Productive Economy of Player-Centric Design
Chapter 3. Programming Chance: The Calculation of Enchantment
Part Two. Feedback
Chapter 4. Matching the Market: Innovation, Intensification, Habituation
Chapter 5. Live Data: Tracking Players, Guiding Play
Chapter 6. Perfect Contingency: From Control to Conpulsion
Part Three: Addiction
Chapter 7. Gambled Away: Liquidating Life
Chapter 8. Overdrive: Chasing Loss, Playing to Extinction
Part Four: Adjustment
Chapter 9. Balancing Acts: The Double Bind of Therapeutics
Chapter 10. Fix upon Fix: Recipes for Regulating Risk
Conclusion: Raising the Stakes
Quotes
Embodied cognition:
Yet over the course of repeated play something closer to what Ihde calls the “embodied relation,” in which a person feels that a technological object is an extension of his own cognitive and even motor capacities, replaces a sense of the machine’s alterity. “The machine is perfected along a bodily vector, molded to the perceptions and actions of humans,” Ihde writes of technologies designed to promote a sense of embodiment. “The closer to invisibility, transparency, and the extension of one’s own bodily sense this technology allows, the better.” … “I get to the point where I no longer feel my hand touching the machine,” Randall told me. “I feel connected to the machine when I play, like it’s an extension of me, as if physically you couldn’t separate me from the machine.”